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Apr 18

Autodesk 3ds Max 2018 Update 4 by JekaKot

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Autodesk 3ds Max 2018 Update 4 | File Size : 3.3 GB/23.33 MB/ 3.03 GB

Information:

Added version from JekaKot!

Autodesk 3ds Max 2018 is a complete solution for 3D modeling, animation, rendering and compositing, designed to realize the creative potential of game developers, visual effects and graphics, as well as other professionals in this field.
The main features of 3D Studio Max:

3D modeling – Autodesk 3ds Max and Autodesk 3ds Max Design feature the most comprehensive 3D modeling tools in the industry:
The modeling capabilities with polygons, splines and inhomogeneous rational B-splines (NURBS) allow the efficient creation of parametric and organic objects.
A set of Graphite modeling tools, which includes more than 100 tools for modeling with polygons and creation of 3D arbitrary forms, opens up scope for the development of creative thought.
ProOptimizer technology provides high accuracy control of the faces and points of the modeled object. The number of selected objects can be reduced to 75% without reducing the detail.
Tools for smoothing polygonal meshes and working with sub-surfaces allow you to carefully work out small details and optimize networks for interactive manipulation and rendering.

Shadowing and working with textures – a wide range of coloring, overlaying and configuring layers of textures, as well as simple tracking of objects in the scene:
Possibilities of creative work with textures, including mosaic placement, mirror reflection, decals, blurring, spline application, stretching of UV textures, elimination of distortions, fixing of UV textures, export of UV-patterns, etc.
The Slate material editor allows you to model the shading of any complexity level using extensive libraries of textures, images, material samples and procedural textures.
The rendering function in the texture allows you to “bake” the parameters of materials and illumination of each object in new texture maps.

Animation – advanced tools will help you create intelligent, believable characters and perform high-quality animation:
Character animation tools (Character Animation Toolkit, CAT), two-legged creatures and the crowd allow you to effectively perform procedural animation and snap.
Skin and CAT Muscle modifiers allow precise and smooth control of skeletal deformation when moving bones.
You can equip complex mechanisms and characters with non-standard skeletons, using 3ds Max bones, reverse kinematics problem (IK) modules, and customized snap tools.
The combination of one- or two-way connections between controllers allows you to create simplified animation interfaces.
CAT, Biped and 3ds Max objects can be animated using layers, which allows you to work with very tight data on motion capture without violating key frames.

Modeling dynamics and effects – proven effective tools will help create dynamics and effects:
The built-in modeling module allows you to convert almost any 3D objects into clothes, as well as create garments from scratch. Then you can make changes and animate them.
You can impose fur and hair effects, as well as other effects based on strands (such as grass), and control their stylization and animation with high precision.
You can develop complex event-driven effects of particles (for example, water, fire, spray or snow) and control them with the help of expressions, scripts and direct manipulations.

Rendering – powerful 3D rendering capabilities will help you get stunning images in less time:
You can perform high-quality pre-visualization, animation and prepare marketing materials using the innovative high-performance renderer Quicksilver.
The mental ray® rendering module allows you to quickly set up photorealistic lighting and custom shaders.
Unlimited batch rendering capabilities in mental ray allow you to effectively use network resources and perform rendering faster.
The Reveal ™ system allows you to visualize individual areas both on the viewport and in the frame buffer.
Simultaneous output of the results of several render passes, including images with a wide dynamic range (HDR) from architectural and design materials, into the 3ds Max® Composite module.

Integration of workflows – import of data from different sources and streamlined data transfer between Autodesk 3ds Max and Autodesk 3ds Max Design between files, applications, users and workplaces:
Autodesk® FBX® technology allows you to exchange data with leading 3D applications, including Autodesk® Maya®, a program for 3D animation, modeling, visual effects, rendering and compositing; Autodesk® Mudbox ™ – a program for digital 3D sculpture and drawing textures, and Autodesk® Revit® Architecture – a program for designing buildings.
Non-destructive file binding procedures allow you to work effectively with changes in the original design data created in Autodesk applications that support FBX export.
Importing solid data from 3D Autodesk® Inventor® CAD software directly into Autodesk 3ds Max and Autodesk 3ds Max Design.
The ability to combine data in more than 30 2D and 3D formats, including 3ds, AI, DEM, XML, DDF, DWG, DXF, FBX, DAE, IGES, IPT, IAM, OBJ, STL, VRML, FLT, SAT and SKP.

Collaboration – Multiple users can work together on complex scenes by sharing data:
You can increase the speed of working with scenes and reduce memory consumption by temporarily unloading containers from the viewport, preserving their relationship to the scene and loading them back as needed.
You can move, delete, copy and save container nodes.
You can use containers to override object properties when organizing a scene, without affecting the organization of layers (similar to working with nested layers).
The ability to link containers created by different users into one scene, as well as changing the containers of other users, makes working together more flexible and prevent unauthorized changes.

New features of 3ds max 2018:

Arnold renderer:
The MAXtoA plugin includes Arnold version 5
Volumetric effects with OpenVDB support
Atmospheric effects
Procedural (proxy) objects allow scene interchange with other Arnold plugins
Extensive array of built-in Arnold professional shaders and materials
Supports 3rd party shaders compiled for Windows and Arnold 5
Easy Image-Based-Lighting Workflow with separate Environment and Background capabilities
Arnold Properties modifier controls rendertime effects and options per-object
Arbitrary Output Variable (AOV) support for compositing and post-processing
Depth-of-Field, Motion Blur and Camera Shutter effects
New VR camera
New easier-to-use layered Standard Surface with Disney compatibility, replacing Arnold Standard Shader
New melanin-driven Standard Hair Shader with simpler parameters and controls for more natural results
Supports Photometric lights for easy Revit interop. Full support of 3ds Max Physical material and legacy maps.
All-in-one Arnold light supports textured area lights, mesh lights, Skydome and Distant light sources.
New Portal mode for Quad and Skydome lights to improve sampling interior scenes.
New Roundness and Soft Edge options for Quad and Spot lights.
Scene Converter presets and scripts to upgrade legacy scenes.
User interface improvements:
QT5 framework with enhanced docking
Timeline tear-off
Ongoing Hi-DPI icon conversion (370 icons converted)
Tear-off menus
Faster switching between workspaces
Modular main toolbar.
MCG:
Easy Map adds the ability to map over an operator by connecting an array of values ??for graph simplicity
Live Type displays computes types in the editor as you work
MCG type resolver improved so you no longer need to add extra
Compiler partly improved to better optimize graph expressions, particularly with functions
No longer need to unpack MCG graph and MCG now uses compounds from the package
Consumes graphs in package form (.mcg) by simply dragging in the viewport
Automatic tool input generation
More artist friendly operator / compound naming and categorization
New Node Properties window with better operator / compound descriptions
78 new operators
See MCG Help for more information.
Motion paths:
Previews the path of animated objects directly in the viewport. You can adjust motion paths using transforms, and convert them to and from splines
See Motion Paths for more information.
State sets:
SlateSDK based UI gives you a more consistent look and functionality
New node based render pass management
See State Sets Compositor View for more information.

System requirements:

Microsoft® Windows® 10, Microsoft Windows 8.1 with Update KB2919355, Microsoft Windows 7 SP1
64-bit Intel or AMD multi processor
4 GB of RAM (8 GB recommended)
6 GB of free disk space for installation
3-button mouse
The latest versions of Microsoft Internet Explorer, Apple ® Safari, or Mozilla Firefox web browser
Refer to the Recommended Hardware Wizard for a complete list of recommended systems and video cards
Note! When you first start the activation window and follow the instructions, you may not see the key entry box. To do this, close the activation window by clicking Close, close the program that was launched, after startup, and run it again. When the activation window opens a second time, continue to activate, following the instructions, and this time everything will turn out.

And do not forget that since version 2014 Autodesk 3ds Max is only 64-bit. The 32-bit version will not be updated more.

Features of the version from JekaKot:

The source material for creating the assembly is the original ESD distribution.
Integrated updates 3ds Max 2018.4 Update.
Technical improvements have been made, which relieve the end user of a number of problems when installing the program.
The distribution is converted to an optimized ISO image.
In the folder Crack there is an instruction for installation and activation.

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