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Nov 04

Digital Tutors – Applying Post – Production Techniques in SilhouetteFX


Digital Tutors – Applying Post – Production Techniques in SilhouetteFX
MP4 | avg.bitrate: 962 kb/s | Audio: aac, 32000 Hz, 1 channels, s16, 54 kb/s (und) | Video: h264, yuv420p, 1280×720, 903 kb/s, 1000.00 fps(r) (und) | Duration: 6h 13m | Include Project Files | 5.28 GB
Genre: Elearning

In this SilhouetteFX tutorial we’ll be taking a look at SilhouetteFX.

We’ll start by learning how to navigate the interface and discuss the different tools we’ll be using throughout the course. We’ll then explore how powerful each node is followed by rotoscoping different elements and discussing how to assign various tracking data to drive the spline.

Then, we’ll learn a new way of rotoscoping using IK joint to control the spline behavior. And finally, we’ll extract fast and easy mattes using two different ways of Keying inside the software. We’ll learn about the Paint node menu and how to create a dynamic clean plate frame by frame.

We’ll continue by using the morph node to animate two images into each other using splines to control the transformation. We’ll finish by learning the stereo menu inside SilhouetteFX and how to overcome the offset between left and right eye when using the Roto and Paint node.

A bonus final project was added to simulate a standard film post-production shot. Where we’ll use what have learned so far to complete it and composite the different elements in NUKE for a final outlook.

By the end of this SilhouetteFX training you’ll know how to rotoscope, track, extract matte, morph images and create clean plates in easy and difficult sequences, and export the final elements and shape data for use in NUKE.

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