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Jan 06

Luxion Keyshot Pro v7.2.109 (Mac OSX)

Luxion Keyshot Pro v7.2.109 (Mac OSX)


Luxion Keyshot Pro v7.2.109 (Mac OSX) | 489.21 MB

KeyShot is everything you need to create fast, accurate and amazing visuals. Featuring a real-time workflow to see your renderings and animations take shape instantly, KeyShot reduces the time it takes to create that perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, creating product visuals or sales and marketing imagery has never been easier.

Simple Interface
KeyShot’s simple user interface is minimal, but powerful, with all the options you need for advanced visualization and none of the clutter to impede workflow.

Rendering Speed
The speed you have within KeyShot cannot be compared. Whether you’re on a small laptop or a networked server with multiple CPUs, KeyShot will use all the cores available.

Everything inside KeyShot happens in real time. KeyShot uses unique rendering technology which makes it possible to see all changes to materials, lighting, and cameras instantly.

You don’t have to be a rendering expert to create photorealistic images of your 3D model. Simply import your data, assign materials by dragging and dropping them onto the model, adjust the lighting, and move the camera, Done.

What’s New in KeyShot 7:

Improved Workflow Efficiency
Easier ways to set up your scene, work more efficiently, and deliver amazing visuals with speed.

Greater Material Control
More control over materials with enhancements and advanced material editing for unlimited possibilities.

Amazing New Capabilities
New capabilities to elevate what’s possible with geometry, viewing and rendering your scenes.

Powerful Feature Enhancements
More power from import to creating animations and interactive visuals of your designs and ideas.

KeyShot is the most accurate rendering solution for your 3D data. KeyShot is built on Luxion’s internally developed, physically correct render engine based on research in the areas of scientifically accurate material representation and global illumination.

New Features:

High DPI Support:
\u2022 KeyShot 7.2 now looks better than ever on your high DPI displays!
\u2022 There are two main components of High DPI support in KeyShot 7.2. The first is the ability to respect the physical display size. This means if you are using a 4k display that has system scaling applied the pixel size is taken into account when Render in High DPI is enabled from the Ribbon. This will provide a higher quality image in the Real-time view. The second component involves the improved display and appearance of the user interface such as icons and text.
\u2022 This can be enabled via Preferences > Interface > High DPI support.
\u2022 Font Size
\u2022 In Preferences > Interface you can now specify the font size to be displayed in the KeyShot user interface. This is useful when working on high-resolution displays without system scaling applied.
\u2022 Render Configurations
\u2022 In KeyShot 7.2 you can now easily render Model, Material, and Studio Variations that have been set up in the Configurator Wizard. This functionality can be accessed from a new Configurator tab in the Render dialog.
\u2022 Metadata files will automatically output with Configurations to indicate which Model Variations are active in each image.
\u2022 Metadata
\u2022 Metadata in XMP format can be enabled on render output. This will include information such as active Camera, Environment, Model Set, Studio along with materials assigned to respective parts and colors assigned from the Library.
\u2022 Save Metadata with Screenshot option in Preferences.
\u2022 Labels Render Pass
\u2022 You can now output Labels on alpha as a separate pass.
\u2022 Separate Labels in Clown Pass
\u2022 You can now specify to show Labels as a separate color in the Clown Pass by clicking the gear drop-down icon next to the Clown Pass checkbox in the Render dialog.
\u2022 Deadline Integration
\u2022 Please see documentation or contact Thinkbox for details on this feature.

\u2022 Ability to call a Python script when saving Screenshots in Presentation Mode.
\u2022 This can be accessed via the Configurator Wizard > Layout section as "Call script on screenshot".
\u2022 Ability to call a Python script when making Model or Material Variation selections in Presentation Mode.
\u2022 This can be accessed via the Configurator Wizard > Layout section as "Call script on updates".


\u2022 Network Rendering
\u2022 Parallel job processing allows NR to use larger number of slaves much more efficiently than before.
\u2022 Full Frame Animation rendering provides much faster transfer of frames to Master.
\u2022 Animation frames are saved continuously to output folder as they complete.
\u2022 Information for time spent per number of cores for individual jobs is displayed in the Log tab of the Network Queue.
\u2022 Currently processing jobs can now be reordered in the Network Queue.
\u2022 License information can now be seen via the Network Queue.
\u2022 Stability and scalability improvements.
\u2022 Improved Scene Tree Reorder Indicators.
\u2022 Queue now displays Resolution, Frame Count in columns and Render Quality Type and Sample count in tooltip.
\u2022 Drag-and-Drop of Material Preview Sphere.
\u2022 Preferences > Restore all Messages and Warnings.
\u2022 High Resolution Model Variation Thumbnails in the Configurator.
\u2022 Ability to Reorder Model Sets in Sidebar and Configurator.
\u2022 Several improvements to Render Passes including improved distribution of colors in Clown Pass, white background in Shadow Pass, improved Reflection Pass for several material types.
\u2022 Significantly faster startup of KeyShot when loading complex scenes.

\u2022 Startup Focal Length is now 50mm.
\u2022 When saving a .ksp of a new scene .bip is saved to a temporary folder.
\u2022 Increased Performance Mode Ray Bounces from 1-3 to improve appearance of transparent materials.
\u2022 Hotkey for Center and Fit Models
\u2022 All importers and plugins now use new texture mapping method.
\u2022 Added Clear-coat Bump texture button in Metallic Paint material properties tab.
\u2022 Render Output window status bar now indicates when high-resolution images are split into regions.
\u2022 Retain Angle value with small normal changes when positioning textures/labels in Planar mode.
\u2022 Added Scripting Console button to Ribbon.
\u2022 Enable Region Rendering for Animations.
\u2022 Improved Rounded Edges quality and ability to add Rounded Edges via group selection.
\u2022 Ability to re-order sub-materials in Multi-Materials via Configurator Wizard.
\u2022 Metal material now has radio button selections for Color/Measured.
\u2022 Improved Ground Shadows with Motion Blur.
\u2022 Output Render Layers automatically enabled when Render Layer is created.
\u2022 Added context menu in Render Queue.

Noteworthy Bug Fixes
\u2022 Fix crash loop when deleting custom startup .bip file.
\u2022 Fix to Rotation Animation Pivot Points being lost.
\u2022 Fixed issue with pixel filtering in real-time view that could cause decrease in sharpness.
\u2022 Fixed emissive visible to camera issue.
\u2022 Don’t apply Library materials to models when Updating Geometry.
\u2022 Fixed issue with locked Orthographic Cameras displaying in Perspective.
\u2022 Fixed display of co-planar surfaces on AMD CPUs.
\u2022 Fixed issue with Move Texture button being disabled in Material Graph.
\u2022 Render Output window will not close automatically.
\u2022 Don’t switch to newly created camera when taking Screenshot.
\u2022 Fixed crash that could occur when rendering with Motion Blur.
\u2022 Fix to DWG importer.

Known Issues
\u2022 When sending jobs from KeyShot 6 to KeyShot 7 Network Rendering or opening KeyShot 6 scenes in KeyShot 7 there may be a difference in environment lighting that would be visible on materials with Roughness applied due to a half pixel shift which has now made KeyShot 7 Environments more accurate in appearance.
\u2022 Ground Shadows become visible when exiting Performance Mode when Ground Shadows are disabled in the Environment tab.
\u2022 Rendering very high resolution images with Render Passes, Bloom, Chromatic Abberation or Vignetting may cause Network Rendering Master to stall if there is insufficient memory.
\u2022 Rendering high resolution images with Bloom, Chromatic Abberation or Vignetting may cause visual artifacts when rendered locally and via Network Rendering.
\u2022 Rounded Edges are lost after Update Geometry.
\u2022 Possible banding with Interior Mode when rendered via Network Rendering. Lower resolution images will have a higher banding visibility.REQUESTED: KeyShot 7.2

System Requirements:
– Mac OS X 10.7 or later
– INTEL-based Mac, Core2Duo or higher
– 3 button mouse, incl. Magic Mouse.


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