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Jul 21

Solid Angle Cinema4D to Arnold 2.2.0 for Cinema4D R17-R19

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Solid Angle Cinema4D to Arnold 2.2.0 for Cinema4D R17-R19 | 105.3 mb

Information:

Solid Angle has released version 2.2.0 of Arnold for Cinema4D (C4DtoA). This plug-ins provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. C4DtoA is now shipping with the latest Arnold 5.0.1.5 core.

version 2.2.0 (Release Date: October 26, 2017)

FEATURES
– Support for the native C4D noise shader
FIXES
– Team Render crash in R19 when saving a multi-pass image
– Team Render stops when a client is removed from rendering
– Crash on quit on OSX 10.13 (High Sierra)
– The Asset Manager does not respect the procedural search path
– Crash in the Light Manager when renaming a light
– C4DtoA does not load on Windows when installed on a network drive
NOTES
– The Arnold dll is now delay loaded on Windows therefore third-party extensions have to be rebuilt with the /DELAYLOAD:ai.dll linker flag.

5.0.1.5

Bug fixes
#6242 Crash when removing a procedural node
#6254 trace_set: crash when destroying shader
#6255 sss_irradiance_shader fails with closure-based shaders
#6286 Volume shader: crash when connected as atmosphere shader
#6288 Miscellaneous crashes (empty nurbs, empty implicit, atmosphere shadow_matte)
#6292 Deep Driver: write errors hang the render
#6293 Deep driver: append does not work with overscan renders
#6294 Bucket call back: user bucket coords should be snapped to bucket grid
#6295 Crash when saving empty ginstance with open_procs enabled
#6297 Camera differential evaluation can cause crashes or hangs with OSL shaders linked to camera
#6258 Range shader can sometimes ouput infinite or nan

About Arnold for Cinema4D. C4DtoA supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle’s customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in “Guardians of the Galaxy”, “Elysium, “Gravity”, “Pacific Rim”, Marvel’s “The Avengers”, and “Alice in Wonderland”, to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, (Mac OSX) and Windows.

About MAXON Computer GmbH. MAXON Computer GmbH is a developer for 3D graphics software, offering professional 3D modeling, painting, animation, and rendering solutions. MAXON’s product line is centered around its core applications Cinema 4D, a leading animation package for media production, and BodyPaint 3D, its pioneering 3D painting package.

Product: Solid Angle Cinema4D to Arnold
Version: 2.2.0
Supported Architectures: x64
Website Home Page :

http://www.solidangle.com

Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 and later
Software Prerequisites: Maxon Cinema4D R17-R19

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