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Apr 17

Solid Angle Maya To Arnold 1.4.2.1 For Maya 2015 2016 2016.5 2017

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Solid Angle Maya To Arnold 1.4.2.1 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx) | 211 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.

Home Page –

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http://www.solidangle.com

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