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Feb 08

Solid Angle Maya To Arnold v1.2.6.1 For Maya 2014/2015/2016 (Win/Mac/Lnx)

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Solid Angle Maya To Arnold v1.2.6.1 For Maya 2014/2015/2016 (Win/Mac/Lnx) | 107 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.

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Download Via RapidGator

http://rapidgator.net/file/624651e4837154a55ca769db6d7ee513/Solid.Angle.Maya.To.Arnold.v1.2.6.1.For.Maya.201420152016.WinMacLnx.rar.html

Download Via UploadedNet

http://ul.to/ba10v5ml/Solid.Angle.Maya.To.Arnold.v1.2.6.1.For.Maya.201420152016.WinMacLnx.rar

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