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Apr 03

Unity Pro 5.5.2f1(Mac OSX)


Unity Pro 5.5.2f1 | MacOSX | 3.52 GB

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.

For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.

Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.

Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.

2D & 3D
Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.

Unity’s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.

Reliable performance, smooth framerate, and superb game play experiences across target platforms.

No other game engine gives you the choice of so many publishing platforms with near-effortless deployment.

Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support.

Unity Pro 5.5.2f1

Android: Gradle export now supports custom templates, and improved troubleshooting of export process.
Asset Bundles: Improved load asset performance by up to 25% for standard (non-streamed) asset bundles.
Asset Bundles: ShaderVariantCollection assets included into bundles now cause shaders to include the referenced keyword variants.
Asset Importing: Performance improvements to DXT1, DXT5, BC4 and BC5 texture compressor.
Audio: Add support for streaming Ogg Vorbis on Android, iOS and tvOS.
Graphics: Added Mesh.GetIndexStart and Mesh.GetIndexCount APIs.
Graphics: Added non-allocating accessors to Mesh, that write into user-specified List: GetBindposes, GetBoneWeights, GetColors, GetIndices, GetNormals, GetTangents, GetTriangles, GetVertices.
Tizen: Added a button to the deployment target window to refresh the target list.
Virtual Reality: Updated to Oculus runtime version 1.11.
Windows Store: introduced the ability to select which Universal Windows Platform SDK Unity should target when building the application.

Tizen: Remove the Tizen 2.3 minimum OS option. 2.4 is now the only accepted OS version. Users must update their devices to Tizen OS 2.4.

Many Fixes

Requirements: OS X 10.8+
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